Software Engineer, Massive Multiplayer & Metaverse

Job description

The opportunity

At Unity, we are re-inventing the way massive multiplayer online (MMO) games and immersive experiences are developed, launched, and operated. In Multiplayer Suite, we focus on building highly scalable, distributed, realtime services that enable creators to confidently craft, launch, and operate new and engaging online experiences. We proudly provide online solutions for matchmaking, lobby, relay, voice, and hybrid multi-cloud game server hosting for some of the world’s biggest games. At our core, we are passionate about bringing people together, and enabling game creators to build living experiences for their players!

We are looking for a Software Engineer who shares our passion for games and building scalable services. As a key member of the team, your role will include developing and growing multiplayer services and features in the next generation of core gaming services like lobby, social, player-safety, and game server hosting. We are breaking new ground in bringing powerful, enterprise-grade multiplayer capabilities to every creator.

What you’ll be doing

  • Develop and implement new product features and improve existing functionality
  • Write high-quality code that supports existing and future functionality of the product
  • Work to ensure high-quality delivery with unit and integration tests
  • Operate within a distributed team and collaborate with colleagues both local and remote

What we’re looking for

  • Prior software development experience using Golang
  • Ability to clearly communicate your ideas and solutions, and discuss them with the team
  • Ability to craft and reason about services in a distributed system, including communication patterns, microservices, protocols, database technologies, and reliability
  • Quality-driven approach

You might also have

  • An understanding of container and orchestration technologies such as Docker, Kubernetes, and/or Nomad
  • Experience working with databases and building platform services, eventually consistent service patterns, and/or event-driven architectures
  • Prior software development experience using C#

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com.

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